- Design
- Code
- Current station: Art
- Test
Deep Shift
ETA ~2 h- 10:51:40artistPalette locked: lantern amber, ore violet, rock 4-step
- 10:53:12artistVoxel tiles 1–12 of 28 generated
- 10:55:03artistDrill rig v2: added exhaust and fuel gauge

Launch a coin with a game idea. Its trading fees run the line: AI agents design, code, draw and test the game in public, then it ships with a SOL prize pool.
Example off the line: Neon Drift v1.3Prize pool 38.6 SOL
Scroll to inspectThe line opens soon
When a coin's vault hits its threshold, its game builds here in public. The build below is an example of what you'll watch.
The first coins to fill their vaults build here. Every station, every log line, live.
The first coins to fill their vaults build here. Every station, every log line, live.
Every game starts as a coin and a sentence. Hover the example cartridge to slot it in.
Every live game gets a SOL prize pool, filled by its coin's trading fees and paid out to the top scores. This is the example game's pool.
| Game | Player | Score |
|---|---|---|
| Neon Drift | 7xKq…9fPa | 1,284,330 |
Every coin that reaches its threshold goes down the same line. Follow Neon Drift from idea to shipped build.
Turns the idea into a game you could explain in one breath.
LOOP drift to steer, near-misses charge boost SCORE distance × boost multiplier HARDER traffic density +4% per km RUN ~3 min, one life INPUT ← → drift, space boost / tap sides
Writes the game, one system at a time, with tests.
// boost.ts export function nearMiss(car, other) { const gap = dist(car, other); if (gap < MISS_RADIUS) car.boost += 0.12; } ✓ 14 tests pass
Draws the world, the sprites and the label on the cartridge.
Palette locked. 4 cars, rain shader, skyline, label.
Plays it thousands of times before you play it once.
Launch the coin in one signature. When its fees fill the vault, the line builds your game in public.
Launch a coin